Warmaster Zahra

Zahra is the closest thing to Mother Nature all the creatures in the Cardinal Forest know. She was there before anyone else, but she looks as fresh and green as she's ever been. She's had to face some rebels through the years, but in the end, she always ends up with the respect of every Nature monster.

Role: Supporter

Overview
Zahra is an extraordinarily speedy Nature monster and once coveted Warmaster. She is a really good monster to have in your team. With the recent control nerf she will pair well with tanks.

Pros:
 * Extraordinary speed
 * Look at her Trait: Self-Tough and 50% Extra Life + Team 50% Life increase and Torture Immunity
 * Skill that makes allies immune to all damage except Nature
 * AoE Damage Mirror
 * She can reapply and hold Torture Immunity pretty much for the whole game

Cons:
 * Some High Cooldowns
 * Only Really Strong if paired with Tanks

Unranked
Recommended Runes: 3 Speed; 2 Speed/ 1 Team Speed
 * Aloe Vera Gel (Allies NER 0s/ 2-CD)
 * Aloe Vera Transfusion (35 Nature Damage + Allies Immune to Torture 24s/ 0-CD)
 * Belladonna Roots (40 Special Damage + AoE Nature and Special Weakness 30s/ 2-CD)
 * Oleander Whirlwind (35 Nature AoE Damage + Poison 25s/ 2-CD)

Fully Ranked
Recommended Runes: 3 Speed; 2 Speed/ 1 Team Speed
 * Aloe Vera Transfusion (35 Nature Damage + Allies Immune to Torture 24s/ 0-CD)
 * Stinging Nettle (40 Special Damage + Allies Damage Mirror 33s/ 3-CD)
 * Belladonna Roots (40 Special Damage + AoE Nature + Special Weakness 30s/ 2-CD)
 * Savia Transfusion (Ally NER + Precision + Extra Turn 34s/ 4-CD)

Counters
Because of Zahra's high cooldowns, any Cooldowns Activated monster can easily counter her. Also, Fire attackers can very likely one-hit-KO but beware of her Damage Mirror or you kill yourself too. Prince Charmless is also a great counter, being a Nature attacker.